mollwollfumble said:
Spiny Norman said:
Possibly not exactly what you’re after but have a look at Renderman
It’s what’s used to create a lot of the high-end animated movies, and is free for personal use,.
Ta. I’ll look up blender, povray and renderman.
I have a vague memory of povray somewhere.
“Official releases of Blender for Microsoft Windows, MacOS and Linux, as well as a port for FreeBSD, are available in both 32-bit and 64-bit versions.”
Oh, that’s marvellous. I didn’t want to have to buy a new Linux or 64 bit computer.
“Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, icospheres, multi-res digital sculpting (including dynamic topology, maps baking, remeshing, resymetrize, decimation), outline font, and a new n-gon modeling system called B-mesh.”
That’s marvellous, too. I really miss NURBS, used to use them back circa 1990. And outline font looks tempting.
“Keyframed animation tools”
Yes. That’s the easiest type of animation to use.
“Procedural and node-based textures, as well as texture painting,”
Good.
“LBM fluid dynamics”
As an expert in computational fluid dynamics … I’ve never heard of it.
https://en.m.wikipedia.org/wiki/Lattice_Boltzmann_methods
Yes! I need to know how this works. This is a key technology i’ve missed out on.
Need to install the correct OpenGL version first.
Hmm. How do i know which? Versions 1.4, 2.1 and 3.3 need different versions of Blender. Which depends on graphics card. Um.