I’m wondering whether it would be possible to predict how addictive an entertainment would be before it goes on the market. There are clearly differences between individuals, but are there commonalities as well? I sort of have an idea I want to try out. I’ve heard that someone on “The Wiggles” wrote a PhD or masters thesis on this topic.
Please rank your favourite (and perhaps least favourite) entertainments by addictiveness.
I want to consider the most broad definition of “entertainment”. Here are some to get you started. Minecraft, WoW, first person shooter, mobile phone, tablet, computer, TV, radio, playing music, dancing, singing, board games, jigsaw puzzles, cards, painting, watching cricket, watching football, playing sport, knitting, barbies, executive toys, kids toys, kids songs, reading, romance novels, humour, stage play, picture book, anime, manga, dungeons and dragons, shopping, DIY, lego, model making, decorating, jogging.
¿How would you rank those for addictiveness, and others?