Date: 16/06/2020 21:44:46
From: transition
ID: 1574576
Subject: latency, the superhighway to less and less

consider the wonderful progress of high speed communications around the world, more and more people have it, lots of devices now carried around, internet connection, camera and all, it’s impressive

consider now, the perhaps flattering idea of all those minds connected together, imagine all the people of the world connected like a big buzzing brain, the greater social organism electrified, connected. It’s genius, a wonderful thing

then consider the possibility the big buzzing thing developed the equivalent of a mental illness (pick one), say schizophrenia

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Date: 16/06/2020 22:01:19
From: esselte
ID: 1574587
Subject: re: latency, the superhighway to less and less

transition said:


consider the wonderful progress of high speed communications around the world, more and more people have it, lots of devices now carried around, internet connection, camera and all, it’s impressive

consider now, the perhaps flattering idea of all those minds connected together, imagine all the people of the world connected like a big buzzing brain, the greater social organism electrified, connected. It’s genius, a wonderful thing

then consider the possibility the big buzzing thing developed the equivalent of a mental illness (pick one), say schizophrenia

It’s already happened.

When the internet and the www were shiny and new, there was great optimism that they would re-order a more equitable and united global population. There’s an Arthur C Clarke novel (I’m sorry, I can’t remember which one, maybe Childhood’s End) in which he posits science-fictionally and pre-world-wide-webily that global harmony occurred, or would occur, on the day that all international phone calls were made to cost the same as a local phone call, and that the sudden cheap inter-connectivity would render national, ethnic and cultural differences meaningless as people from all around started talking to each other.

At time of writing, Clarke did not envision the internet, or internet bulletin boards or chat fora. Yet though these modern media have achieved the possibilities he imagined, they have also disproved his optimistic appraisal. People do not, generally, seek out the unfamiliar or that which would challenge their ideas. Instead the chose to congregate in groups of those like minded or of similar experiences, forming bubbles of thought which feed back on themselves and work actively to exclude everything outside that bubble.

Many have observed that the world seems a more divided place today than ever before. Extremities of thought and belief dominate todays public discourse. Much of this can be attributed to the failure of the internet to live up to its optimistic origins. Mass-communication has reified mass-sociopathy.

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Date: 16/06/2020 22:15:40
From: Witty Rejoinder
ID: 1574599
Subject: re: latency, the superhighway to less and less

esselte said:


transition said:

consider the wonderful progress of high speed communications around the world, more and more people have it, lots of devices now carried around, internet connection, camera and all, it’s impressive

consider now, the perhaps flattering idea of all those minds connected together, imagine all the people of the world connected like a big buzzing brain, the greater social organism electrified, connected. It’s genius, a wonderful thing

then consider the possibility the big buzzing thing developed the equivalent of a mental illness (pick one), say schizophrenia

It’s already happened.

When the internet and the www were shiny and new, there was great optimism that they would re-order a more equitable and united global population. There’s an Arthur C Clarke novel (I’m sorry, I can’t remember which one, maybe Childhood’s End) in which he posits science-fictionally and pre-world-wide-webily that global harmony occurred, or would occur, on the day that all international phone calls were made to cost the same as a local phone call, and that the sudden cheap inter-connectivity would render national, ethnic and cultural differences meaningless as people from all around started talking to each other.

At time of writing, Clarke did not envision the internet, or internet bulletin boards or chat fora. Yet though these modern media have achieved the possibilities he imagined, they have also disproved his optimistic appraisal. People do not, generally, seek out the unfamiliar or that which would challenge their ideas. Instead the chose to congregate in groups of those like minded or of similar experiences, forming bubbles of thought which feed back on themselves and work actively to exclude everything outside that bubble.

Many have observed that the world seems a more divided place today than ever before. Extremities of thought and belief dominate todays public discourse. Much of this can be attributed to the failure of the internet to live up to its optimistic origins. Mass-communication has reified mass-sociopathy.

Surely an over-abundance of photos of cats negates some of the digital psychosis?

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Date: 17/06/2020 02:36:31
From: mollwollfumble
ID: 1574671
Subject: re: latency, the superhighway to less and less

esselte said:


transition said:

consider the wonderful progress of high speed communications around the world, more and more people have it, lots of devices now carried around, internet connection, camera and all, it’s impressive

consider now, the perhaps flattering idea of all those minds connected together, imagine all the people of the world connected like a big buzzing brain, the greater social organism electrified, connected. It’s genius, a wonderful thing

then consider the possibility the big buzzing thing developed the equivalent of a mental illness (pick one), say schizophrenia

It’s already happened.

When the internet and the www were shiny and new, there was great optimism that they would re-order a more equitable and united global population. There’s an Arthur C Clarke novel (I’m sorry, I can’t remember which one, maybe Childhood’s End) in which he posits science-fictionally and pre-world-wide-webily that global harmony occurred, or would occur, on the day that all international phone calls were made to cost the same as a local phone call, and that the sudden cheap inter-connectivity would render national, ethnic and cultural differences meaningless as people from all around started talking to each other.

At time of writing, Clarke did not envision the internet, or internet bulletin boards or chat fora. Yet though these modern media have achieved the possibilities he imagined, they have also disproved his optimistic appraisal. People do not, generally, seek out the unfamiliar or that which would challenge their ideas. Instead the chose to congregate in groups of those like minded or of similar experiences, forming bubbles of thought which feed back on themselves and work actively to exclude everything outside that bubble.

Many have observed that the world seems a more divided place today than ever before. Extremities of thought and belief dominate todays public discourse. Much of this can be attributed to the failure of the internet to live up to its optimistic origins. Mass-communication has reified mass-sociopathy.

Well #blacklivesmatter is a perfect example of such a mental illness. It’s epilepsy.

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Date: 17/06/2020 02:55:27
From: Ogmog
ID: 1574675
Subject: re: latency, the superhighway to less and less

esselte said:


transition said:

consider the wonderful progress of high speed communications around the world, more and more people have it, lots of devices now carried around, internet connection, camera and all, it’s impressive

consider now, the perhaps flattering idea of all those minds connected together, imagine all the people of the world connected like a big buzzing brain, the greater social organism electrified, connected. It’s genius, a wonderful thing

then consider the possibility the big buzzing thing developed the equivalent of a mental illness (pick one), say schizophrenia

It’s already happened.

When the internet and the www were shiny and new, there was great optimism that they would re-order a more equitable and united global population. There’s an Arthur C Clarke novel (I’m sorry, I can’t remember which one, maybe Childhood’s End) in which he posits science-fictionally and pre-world-wide-webily that global harmony occurred, or would occur, on the day that all international phone calls were made to cost the same as a local phone call, and that the sudden cheap inter-connectivity would render national, ethnic and cultural differences meaningless as people from all around started talking to each other.

At time of writing, Clarke did not envision the internet, or internet bulletin boards or chat fora. Yet though these modern media have achieved the possibilities he imagined, they have also disproved his optimistic appraisal. People do not, generally, seek out the unfamiliar or that which would challenge their ideas. Instead the chose to congregate in groups of those like minded or of similar experiences, forming bubbles of thought which feed back on themselves and work actively to exclude everything outside that bubble.

Many have observed that the world seems a more divided place today than ever before. Extremities of thought and belief dominate todays public discourse. Much of this can be attributed to the failure of the internet to live up to its optimistic origins. Mass-communication has reified mass-sociopathy.


By now we’ve all noticed that Thing That Promised To Bring Us Together
has only served to leave us all stranded in our Own LITTLE World
as even on dates we’re all busy Checking Our e-Mail & Texting

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Date: 17/06/2020 10:57:39
From: Cymek
ID: 1574757
Subject: re: latency, the superhighway to less and less

transition said:


consider the wonderful progress of high speed communications around the world, more and more people have it, lots of devices now carried around, internet connection, camera and all, it’s impressive

consider now, the perhaps flattering idea of all those minds connected together, imagine all the people of the world connected like a big buzzing brain, the greater social organism electrified, connected. It’s genius, a wonderful thing

then consider the possibility the big buzzing thing developed the equivalent of a mental illness (pick one), say schizophrenia

Social media and all the nonsense that gets accepted and passed on with no fact checking or even common sense thinking already is a mental illness.

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Date: 17/06/2020 11:08:47
From: transition
ID: 1574763
Subject: re: latency, the superhighway to less and less

https://en.wikipedia.org/wiki/Latency_%28engineering%29

Latency (known within gaming circles as lag) is a time interval between the stimulation and response, or, from a more general point of view, a time delay between the cause and the effect of some physical change in the system being observed. Latency is physically a consequence of the limited velocity with which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of stimulation that it has been exposed to.

The precise definition of latency depends on the system being observed and the nature of stimulation. In communications, the lower limit of latency is determined by the medium being used for communications. In reliable two-way communication systems, latency limits the maximum rate that information can be transmitted, as there is often a limit on the amount of information that is “in-flight” at any one moment. In the field of human–machine interaction, perceptible latency has a strong effect on user satisfaction and usability

Communication latency

Online games are sensitive to latency (or “lag”), since fast response times to new events occurring during a game session are rewarded while slow response times may carry penalties. Due to a delay in transmission of game events, a player with a high latency internet connection may show slow responses in spite of appropriate reaction time. This gives players with low latency connections a technical advantage.

Minimizing latency is of interest in the capital markets, particularly where algorithmic trading is used to process market updates and turn around orders within milliseconds. Low-latency trading occurs on the networks used by financial institutions to connect to stock exchanges and electronic communication networks (ECNs) to execute financial transactions. Joel Hasbrouck and Gideon Saar (2011) measure latency based on three components: the time it takes for information to reach the trader, execution of the trader’s algorithms to analyze the information and decide a course of action, and the generated action to reach the exchange and get implemented. Hasbrouck and Saar contrast this with the way in which latencies are measured by many trading venues who use much more narrow definitions, such as, the processing delay measured from the entry of the order (at the vendor’s computer) to the transmission of an acknowledgement (from the vendor’s computer). Electronic trading now makes up 60% to 70% of the daily volume on the New York Stock Exchange and algorithmic trading close to 35%. Trading using computers has developed to the point where millisecond improvements in network speeds offer a competitive advantage for financial institutions

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Date: 17/06/2020 11:10:36
From: Cymek
ID: 1574766
Subject: re: latency, the superhighway to less and less

transition said:


https://en.wikipedia.org/wiki/Latency_%28engineering%29

Latency (known within gaming circles as lag) is a time interval between the stimulation and response, or, from a more general point of view, a time delay between the cause and the effect of some physical change in the system being observed. Latency is physically a consequence of the limited velocity with which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of stimulation that it has been exposed to.

The precise definition of latency depends on the system being observed and the nature of stimulation. In communications, the lower limit of latency is determined by the medium being used for communications. In reliable two-way communication systems, latency limits the maximum rate that information can be transmitted, as there is often a limit on the amount of information that is “in-flight” at any one moment. In the field of human–machine interaction, perceptible latency has a strong effect on user satisfaction and usability

Communication latency

Online games are sensitive to latency (or “lag”), since fast response times to new events occurring during a game session are rewarded while slow response times may carry penalties. Due to a delay in transmission of game events, a player with a high latency internet connection may show slow responses in spite of appropriate reaction time. This gives players with low latency connections a technical advantage.

Minimizing latency is of interest in the capital markets, particularly where algorithmic trading is used to process market updates and turn around orders within milliseconds. Low-latency trading occurs on the networks used by financial institutions to connect to stock exchanges and electronic communication networks (ECNs) to execute financial transactions. Joel Hasbrouck and Gideon Saar (2011) measure latency based on three components: the time it takes for information to reach the trader, execution of the trader’s algorithms to analyze the information and decide a course of action, and the generated action to reach the exchange and get implemented. Hasbrouck and Saar contrast this with the way in which latencies are measured by many trading venues who use much more narrow definitions, such as, the processing delay measured from the entry of the order (at the vendor’s computer) to the transmission of an acknowledgement (from the vendor’s computer). Electronic trading now makes up 60% to 70% of the daily volume on the New York Stock Exchange and algorithmic trading close to 35%. Trading using computers has developed to the point where millisecond improvements in network speeds offer a competitive advantage for financial institutions

Often why they try to have local servers for multiple player online games but then that restricts it to your own state/nation

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Date: 17/06/2020 11:16:26
From: transition
ID: 1574774
Subject: re: latency, the superhighway to less and less

>Often why they try to have local servers for multiple player online games but then that restricts it to your own state/nation

I was pondering, of thought, real thought, participation (democracy, will, free will etc) what the effects are of driving the larger system latency down

latency, surely, in some ways must be a good thing

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Date: 17/06/2020 11:18:09
From: Cymek
ID: 1574778
Subject: re: latency, the superhighway to less and less

transition said:


>Often why they try to have local servers for multiple player online games but then that restricts it to your own state/nation

I was pondering, of thought, real thought, participation (democracy, will, free will etc) what the effects are of driving the larger system latency down

latency, surely, in some ways must be a good thing

The human brain could use it, latency before what you think comes out as words, “hmm do I really want to say that”

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Date: 17/06/2020 11:20:25
From: transition
ID: 1574780
Subject: re: latency, the superhighway to less and less

Cymek said:


transition said:

>Often why they try to have local servers for multiple player online games but then that restricts it to your own state/nation

I was pondering, of thought, real thought, participation (democracy, will, free will etc) what the effects are of driving the larger system latency down

latency, surely, in some ways must be a good thing

The human brain could use it, latency before what you think comes out as words, “hmm do I really want to say that”

and delayed responses, or withheld responses

there’s always possible information in that above

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Date: 17/06/2020 11:22:03
From: Cymek
ID: 1574783
Subject: re: latency, the superhighway to less and less

transition said:


Cymek said:

transition said:

>Often why they try to have local servers for multiple player online games but then that restricts it to your own state/nation

I was pondering, of thought, real thought, participation (democracy, will, free will etc) what the effects are of driving the larger system latency down

latency, surely, in some ways must be a good thing

The human brain could use it, latency before what you think comes out as words, “hmm do I really want to say that”

and delayed responses, or withheld responses

there’s always possible information in that above

A digital brain, ability to edit posts

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Date: 17/06/2020 14:56:31
From: transition
ID: 1574878
Subject: re: latency, the superhighway to less and less

Cymek said:


transition said:

Cymek said:

The human brain could use it, latency before what you think comes out as words, “hmm do I really want to say that”

and delayed responses, or withheld responses

there’s always possible information in that above

A digital brain, ability to edit posts

of course things getting wobbly, problems, and the possibility of, these are all part of, needed for feedback, just like you can’t walk a straight line without wobbles, in fact a straight line is a lot of wobbles, you walk a lot of wobbles and straighten them, you need wobbles to straighten, to get straightness

yeah, there you have it, some philosophy of wobbles

and my noodles should be nearly cooked

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