Date: 17/08/2013 02:08:36
From: Skunkworks
ID: 370904
Subject: A light question

What would be the results if light didn’t reflect? I can see a strange landscape of slashed black shadow with slashes of colour but its gonna cause all sorts of problems. And I imagine some huge ones…probably.

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Date: 17/08/2013 02:10:33
From: dv
ID: 370906
Subject: re: A light question

Well, imagine what would happen if everything was made of stealth bomber stuff, and the only EM available was radar…

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Date: 17/08/2013 02:14:57
From: Skunkworks
ID: 370910
Subject: re: A light question

dv said:


Well, imagine what would happen if everything was made of stealth bomber stuff, and the only EM available was radar…

Question was inspired by a program about that atomic bomb and atomic shadows and got me to thinking about light after being emitted only being absorbed. Shadows would be black as. Plants would have to grow differently, things that move would probably need sonar as well as eyes.

Driving at night would be tricky with normal headlights. Hell driving during the day on a dappled or cloudy day would be a challenge.

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Date: 17/08/2013 02:26:22
From: PM 2Ring
ID: 370915
Subject: re: A light question

Skunkworks said:


dv said:

Well, imagine what would happen if everything was made of stealth bomber stuff, and the only EM available was radar…

Question was inspired by a program about that atomic bomb and atomic shadows and got me to thinking about light after being emitted only being absorbed. Shadows would be black as. Plants would have to grow differently, things that move would probably need sonar as well as eyes.

Driving at night would be tricky with normal headlights. Hell driving during the day on a dappled or cloudy day would be a challenge.


If emitted light was always absorbed by any surface that it hit, then only light emitters would be visible, everything else would be totally black.

A less extreme scenario would be to have some things re-emitting some proportion of the light they absorb.

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Date: 17/08/2013 02:29:43
From: dv
ID: 370917
Subject: re: A light question

A less extreme scenario would be to have some things re-emitting some proportion of the light they absorb.

Which would be normal activity: light is absorbed, temperature increases, at some point the thermal radiation will equal the incoming radiation in power.

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Date: 17/08/2013 02:41:10
From: Skunkworks
ID: 370921
Subject: re: A light question

I was happy to play with and be educated by some of the hypotheticals and scenarios it might offer and was perhaps not explicit in my parameters hoping readers might get the vibe about which I am unclear myself but now being informed it is impossible I thank you for your diligent application of principles and lack of imagination.

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Date: 17/08/2013 02:41:38
From: PM 2Ring
ID: 370922
Subject: re: A light question

dv said:


A less extreme scenario would be to have some things re-emitting some proportion of the light they absorb.

Which would be normal activity: light is absorbed, temperature increases, at some point the thermal radiation will equal the incoming radiation in power.


Yeah, but if it emits a black body spectrum things need to get rather warm before they become visible. :)

OTOH, we can have pigments that have non BB spectra, although in the real world such things tend to reflect light to some extent and the colour we see is due to selective absorption.

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Date: 17/08/2013 02:46:15
From: dv
ID: 370925
Subject: re: A light question

but now being informed it is impossible

——

Who said it was impossible?

I think the question is tantamount to saying what if only non-reflective materials existed. At some point, that was the case, pretty much … Balls and clouds of gas and plasma do not reflect, and that was all that existed for hundreds of millions of years at least. My answer was serious: what would happen is that the materials would get warm from radiation and would, themselves, radiate.

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Date: 17/08/2013 02:46:51
From: Skunkworks
ID: 370926
Subject: re: A light question

But now thinking a it harder inspired y DV everything I see is reflected which is the colours and my question may have been nonsense and I may need some reality where most things are really really non reflective.

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Date: 17/08/2013 02:47:00
From: dv
ID: 370927
Subject: re: A light question

Yeah, but if it emits a black body spectrum things need to get rather warm before they become visible

Well I need a ruling then. Are we just talking about visible light, Skunkworks?

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Date: 17/08/2013 02:54:53
From: Skunkworks
ID: 370928
Subject: re: A light question

dv said:


Yeah, but if it emits a black body spectrum things need to get rather warm before they become visible

Well I need a ruling then. Are we just talking about visible light, Skunkworks?

I yam going to bow out cos I am a bit dim and have encountered obvious facts which I had not considered. Turns out I was thinking light that doesn’t bounce back unless it is seen in light. Or something. I am weary.

OK I was thinking of a world where light might act as it does with a strong beam at night where you can only see within the beam. And I get that is real world, but extending that to a world where light only illuminates or total shades, very on or off.

And that is badly explained again.

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Date: 17/08/2013 02:58:12
From: PM 2Ring
ID: 370930
Subject: re: A light question

Skunkworks said:


But now thinking a it harder inspired y DV everything I see is reflected which is the colours and my question may have been nonsense and I may need some reality where most things are really really non reflective.

Or, as I said before, you have stuff that re-emits some of the light it absorbs rather than reflecting it. True, the laws of physics in that world would be a bit different than in the real world, but that’s no big deal for a hypothetical.

In 3D rendering, we always work with a simplified model of how light behaves, as a perfect simulation of the real laws of optical physics is computationally impossible. So we have to compromise and use various simplified models of reflection and light transmission, etc. And we use surfaces that glow in a way that’s not physically accurate but still looks good.

When I’m developing a 3D scene I generally start out with a fairly simple optical mode, with reflection turned off, and only turn on the high-quality optics once I’ve got all the objects where I want them. So I’m kinda used to working in a world with no reflection.

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Date: 17/08/2013 03:02:14
From: Stealth
ID: 370933
Subject: re: A light question

When I’m developing a 3D scene I generally start out with a fairly simple optical mode, with reflection turned off, and only turn on the high-quality optics once I’ve got all the objects where I want them. So I’m kinda used to working in a world with no reflection.
——————
By ‘no reflection’ and ‘reflection turned off’ do you mean specular reflection?

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Date: 17/08/2013 03:19:33
From: PM 2Ring
ID: 370940
Subject: re: A light question

Stealth said:


When I’m developing a 3D scene I generally start out with a fairly simple optical mode, with reflection turned off, and only turn on the high-quality optics once I’ve got all the objects where I want them. So I’m kinda used to working in a world with no reflection.
——————
By ‘no reflection’ and ‘reflection turned off’ do you mean specular reflection?

Pretty much. But it’s complicated.. :) I turn off genuine specular reflection, but I generally leave “fake” reflection turned on so that surfaces still have highlights, otherwise they look flat and it can be hard to see where stuff is unless the scene is really simple.

From http://www.povray.org/documentation/view/3.6.0/347/

Highlights are the bright spots that appear when a light source reflects off of a smooth object. They are a blend of specular reflection and diffuse reflection. They are specular-like because they depend upon viewing angle and illumination angle. However they are diffuse-like because some scattering occurs. In order to exactly model a highlight you would have to calculate specular reflection off of thousands of microscopic bumps called micro facets. The more that micro facets are facing the viewer the shinier the object appears and the tighter the highlights become. POV-Ray uses two different models to simulate highlights without calculating micro facets. They are the specular and Phong models.

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Date: 17/08/2013 03:23:21
From: PM 2Ring
ID: 370942
Subject: re: A light question

When using true specualr reflection, POV-Ray has various parameters that affect how realistic the reflection is. Eg, you can specify Fresnel reflection, so that the reflectivity of the surface is affected by the index of refraction of the material.
See http://www.povray.org/documentation/view/3.7.0/348/ for further details.

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Date: 17/08/2013 18:41:16
From: wookiemeister
ID: 371291
Subject: re: A light question

Skunkworks said:


What would be the results if light didn’t reflect? I can see a strange landscape of slashed black shadow with slashes of colour but its gonna cause all sorts of problems. And I imagine some huge ones…probably.


people would have torches for eyes

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Date: 17/08/2013 18:43:15
From: Riff-in-Thyme
ID: 371293
Subject: re: A light question

wookiemeister said:


people would have torches for eyes

and without reflection that would work how?

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Date: 17/08/2013 18:44:02
From: wookiemeister
ID: 371294
Subject: re: A light question

Riff-in-Thyme said:


wookiemeister said:


people would have torches for eyes

and without reflection that would work how?

so they could see each other

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Date: 17/08/2013 20:55:30
From: Stealth
ID: 371454
Subject: re: A light question

I wonder what the world would look like if we had no diffuse reflection, but only specular reflections (and the specular reflections would be confined to the main macro scale reflections, not allowing any micro facet specular reflections)

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Date: 17/08/2013 21:00:02
From: wookiemeister
ID: 371455
Subject: re: A light question

what would the world be like if we didn’t have zinc?

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Date: 17/08/2013 21:17:18
From: PM 2Ring
ID: 371462
Subject: re: A light question

Stealth said:


I wonder what the world would look like if we had no diffuse reflection, but only specular reflections (and the specular reflections would be confined to the main macro scale reflections, not allowing any micro facet specular reflections)

If I wasn’t feeling so lazy, I could do some raytraces to illustrate. :)

But roughly speaking, if everything had no diffuse reflection but it did have a significant amount of specular reflection then it would look like highly polished metal, ceramic or (opaque) glass, although metallic reflection has a tendency for the reflected light to pick up the surface colour of the metal.

FWIW, pure diffuse reflection makes stuff look like plastic. If the diffuse highlights are small, the surface looks harder, with weak diffuse reflection and large highlight size, the appearance approaches that of plasticine or cloth.

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Date: 17/08/2013 21:24:23
From: wookiemeister
ID: 371465
Subject: re: A light question

With plasticine porters with looking glass ties

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Date: 17/08/2013 21:49:55
From: transition
ID: 371488
Subject: re: A light question

probably closest thing there is to a perfect isotropic absorber would be a black hole

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Date: 17/08/2013 22:08:59
From: transition
ID: 371507
Subject: re: A light question

another question is would any light sources exist?

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Date: 17/08/2013 22:15:52
From: Stealth
ID: 371508
Subject: re: A light question

transition said:


another question is would any light sources exist?

Yes, Skunkys original question and my secondary question both relate to reflections. Light that is emitted from a globe/fire/star are not reflections.

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Date: 17/08/2013 22:21:51
From: transition
ID: 371514
Subject: re: A light question

>>Yes, Skunkys original question and my secondary question both relate to reflections. Light that is emitted from a globe/fire/star are not reflections.

Not sure, we’d have to get to the technical details of what ‘reflections’ are, and draw a line maybe.

http://en.wikipedia.org/wiki/Reflection_(physics)

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