Date: 19/03/2014 10:17:31
From: transition
ID: 505518
Subject: Hands on the clock go around and around

How do you make a speedometer visually represent Kinetic Energy?

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Date: 19/03/2014 10:18:02
From: roughbarked
ID: 505519
Subject: re: Hands on the clock go around and around

transition said:

How do you make a speedometer visually represent Kinetic Energy?

check it against the tacho.

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Date: 19/03/2014 15:12:47
From: bob(from black rock)
ID: 505642
Subject: re: Hands on the clock go around and around

It will be a non linear scale, as energy is proportional to velocity squared.

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Date: 19/03/2014 23:52:29
From: transition
ID: 505884
Subject: re: Hands on the clock go around and around

So I need a scale representative the magic in V^2
The reality appears to be speedometers indicate little of this. What do you reckon is the answer?
Can I get rid of the reference to time somehow, you know delete the per hour thing.
I want a practical solution.
I suppose the mass of the vehicle could be known and the true KE be indicated, this of course wouldn’t be a speedometer, it’d be something else.

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Date: 19/03/2014 23:56:23
From: sibeen
ID: 505887
Subject: re: Hands on the clock go around and around

Of course the mass in this case would also be a variable. Number of passengers, fuel load, how much pot you’ve got stashed in the boogy board in the boot etc.

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Date: 20/03/2014 00:02:44
From: transition
ID: 505892
Subject: re: Hands on the clock go around and around

>Of course the mass in this case would also be a variable. Number of passengers, fuel load, how much pot you’ve got stashed in the boogy board in the boot etc.

True, indulge me though, just make it the maximum weight allowed of a loaded vehicle, give me some idea of how one might arrange an old analogue type speedo.

Point is to get rid of the reference to time, the per hour thing in KM/H, can it be done.

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Date: 20/03/2014 00:04:48
From: morrie
ID: 505895
Subject: re: Hands on the clock go around and around

You could either go analog or digital. The analog approach would be to dismantle the speedo and replace the scale with something that indicated V^2.
But aren’t you a bit of an electronics buff? In that case I would think an Arduino with a suitable pickup and a fairly simple algorithm, outputting to a small screen would do the trick.

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Date: 20/03/2014 00:05:52
From: morrie
ID: 505896
Subject: re: Hands on the clock go around and around

transition said:


>Of course the mass in this case would also be a variable. Number of passengers, fuel load, how much pot you’ve got stashed in the boogy board in the boot etc.

True, indulge me though, just make it the maximum weight allowed of a loaded vehicle, give me some idea of how one might arrange an old analogue type speedo.

Point is to get rid of the reference to time, the per hour thing in KM/H, can it be done.


Not really. It is intimately connected with time.

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Date: 20/03/2014 00:06:13
From: sibeen
ID: 505897
Subject: re: Hands on the clock go around and around

transition said:


>Of course the mass in this case would also be a variable. Number of passengers, fuel load, how much pot you’ve got stashed in the boogy board in the boot etc.

True, indulge me though, just make it the maximum weight allowed of a loaded vehicle, give me some idea of how one might arrange an old analogue type speedo.

Point is to get rid of the reference to time, the per hour thing in KM/H, can it be done.

Hmm, surely it is just the intergral of the velocity.

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Date: 20/03/2014 00:06:57
From: transition
ID: 505898
Subject: re: Hands on the clock go around and around

>In that case I would think an Arduino with a suitable pickup and a fairly simple algorithm, outputting to a small screen would do the trick.

More thinking of ease of readability, what it means to the driver.

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Date: 20/03/2014 00:07:58
From: morrie
ID: 505900
Subject: re: Hands on the clock go around and around

sibeen said:


transition said:

>Of course the mass in this case would also be a variable. Number of passengers, fuel load, how much pot you’ve got stashed in the boogy board in the boot etc.

True, indulge me though, just make it the maximum weight allowed of a loaded vehicle, give me some idea of how one might arrange an old analogue type speedo.

Point is to get rid of the reference to time, the per hour thing in KM/H, can it be done.

Hmm, surely it is just the intergral of the velocity.


wrt to what?

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Date: 20/03/2014 00:08:37
From: Michael V
ID: 505901
Subject: re: Hands on the clock go around and around

KE = (0.5)mv^2

The v part of the formula is distance divided by time.

Use a logarithmic scale on your analogue speedo. Simple.

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Date: 20/03/2014 00:12:23
From: sibeen
ID: 505903
Subject: re: Hands on the clock go around and around

morrie said:


sibeen said:

transition said:

>Of course the mass in this case would also be a variable. Number of passengers, fuel load, how much pot you’ve got stashed in the boogy board in the boot etc.

True, indulge me though, just make it the maximum weight allowed of a loaded vehicle, give me some idea of how one might arrange an old analogue type speedo.

Point is to get rid of the reference to time, the per hour thing in KM/H, can it be done.

Hmm, surely it is just the intergral of the velocity.


wrt to what?

Well, true dat, time is inherent in the velocity :)

But knowing the velocity it is quite simple with an op amp or two to do an intergral and feed that to some form of meter.

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Date: 20/03/2014 00:13:36
From: morrie
ID: 505904
Subject: re: Hands on the clock go around and around

sibeen said:


morrie said:

sibeen said:

Hmm, surely it is just the intergral of the velocity.


wrt to what?

Well, true dat, time is inherent in the velocity :)

But knowing the velocity it is quite simple with an op amp or two to do an intergral and feed that to some form of meter.


and the integral of velocity wrt time is….?

hint: begins with A

;)

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Date: 20/03/2014 00:14:15
From: morrie
ID: 505906
Subject: re: Hands on the clock go around and around

morrie said:


sibeen said:

morrie said:

wrt to what?

Well, true dat, time is inherent in the velocity :)

But knowing the velocity it is quite simple with an op amp or two to do an intergral and feed that to some form of meter.


and the integral of velocity wrt time is….?

hint: begins with A

;)


Or maybe D

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Date: 20/03/2014 00:15:26
From: sibeen
ID: 505907
Subject: re: Hands on the clock go around and around

morrie said:


morrie said:

sibeen said:

Well, true dat, time is inherent in the velocity :)

But knowing the velocity it is quite simple with an op amp or two to do an intergral and feed that to some form of meter.


and the integral of velocity wrt time is….?

hint: begins with A

;)


Or maybe D

-A

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Date: 20/03/2014 00:16:27
From: transition
ID: 505908
Subject: re: Hands on the clock go around and around

>KE = (0.5)mv^2
The v part of the formula is distance divided by time.
Use a logarithmic scale on your analogue speedo. Simple.

Yes my third neuron had got that far.

The KM/H though is like a human measurement construction, I was wondering if I could reference from KE and pretend it linear, use it as the reference.

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Date: 20/03/2014 00:18:14
From: sibeen
ID: 505909
Subject: re: Hands on the clock go around and around

transition said:


>KE = (0.5)mv^2
The v part of the formula is distance divided by time.
Use a logarithmic scale on your analogue speedo. Simple.

Yes my third neuron had got that far.

The KM/H though is like a human measurement construction, I was wondering if I could reference from KE and pretend it linear, use it as the reference.

err…and KE isn’t a human measurement construction?

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Date: 20/03/2014 00:20:14
From: morrie
ID: 505910
Subject: re: Hands on the clock go around and around

transition said:


>KE = (0.5)mv^2
The v part of the formula is distance divided by time.
Use a logarithmic scale on your analogue speedo. Simple.

Yes my third neuron had got that far.

The KM/H though is like a human measurement construction, I was wondering if I could reference from KE and pretend it linear, use it as the reference.


I don’t think a logarithmic scale will work. I just tried to do a spread-sheet to show that, but I am growing tired and lazy. You need a scale that is proportional to v^2. Doesn’t matter what the mass of the vehicle is, the scale will be similar and in the proportion required.

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Date: 20/03/2014 00:22:05
From: Michael V
ID: 505912
Subject: re: Hands on the clock go around and around

transition said:


>KE = (0.5)mv^2
The v part of the formula is distance divided by time.
Use a logarithmic scale on your analogue speedo. Simple.

Yes my third neuron had got that far.

The KM/H though is like a human measurement construction, I was wondering if I could reference from KE and pretend it linear, use it as the reference.

Well, no. You wanted an analogue speedo to show KE. Use a logarithmic scale on the speedo. You could build a new scale using a spreadsheet.

If you want a linear scale, that is non-trivial.

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Date: 20/03/2014 00:22:12
From: transition
ID: 505913
Subject: re: Hands on the clock go around and around

>err…and KE isn’t a human measurement construction?

Well, err, it’s a physical force the energy itself I suppose. Probably has to be relative to something else to be realized.

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Date: 20/03/2014 00:26:13
From: transition
ID: 505919
Subject: re: Hands on the clock go around and around

>I don’t think a logarithmic scale will work. I just tried to do a spread-sheet to show that, but I am growing tired and lazy. You need a scale that is proportional to v^2. Doesn’t matter what the mass of the vehicle is, the scale will be similar and in the proportion required.

I am having a play with the idea that much of reality appears conceived from time as linear, yet KE generates much of that reality and it’s not when referenced to time for velocity as we measure it.

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Date: 20/03/2014 00:26:51
From: morrie
ID: 505921
Subject: re: Hands on the clock go around and around

Taking up the integration theme, I am thinking that you could integrate the acceleration.

Think of V^2 = U^2 + 0.5 aT

So, integrate a with time and you have v^2

An accelerometer, with an integrator.

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Date: 20/03/2014 00:28:25
From: morrie
ID: 505923
Subject: re: Hands on the clock go around and around

Jebus, no more wine

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Date: 20/03/2014 00:28:51
From: transition
ID: 505925
Subject: re: Hands on the clock go around and around

Could have a braking distance indicator instead of a speedometer.

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Date: 20/03/2014 00:36:09
From: morrie
ID: 505935
Subject: re: Hands on the clock go around and around

Ok, one last go.

Integrate the accelerometer wrt to the odometer.

V^2 = U^2 + 2aS

PM2Ring will slaughter me for all this.

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Date: 20/03/2014 00:38:42
From: Michael V
ID: 505937
Subject: re: Hands on the clock go around and around

transition said:


Could have a braking distance indicator instead of a speedometer.
I really don’t understand the difficulty.

The 10 on the speedo is some number proportional to 100.

The 20 on the speedo is some number proportional to 400.

The 30 on the speedo is some number proportional to 900.

The 40 on the speedo is some number proportional to 1600.

The 50 on the speedo is some number proportional to 2500.

etc.

Write those numbers on the speedo at the relevant places, and you display the KE.

The 10 on the speedo is some number proportional to 100.

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Date: 20/03/2014 00:40:56
From: morrie
ID: 505941
Subject: re: Hands on the clock go around and around

Michael V said:


transition said:

Could have a braking distance indicator instead of a speedometer.
I really don’t understand the difficulty.

The 10 on the speedo is some number proportional to 100.

The 20 on the speedo is some number proportional to 400.

The 30 on the speedo is some number proportional to 900.

The 40 on the speedo is some number proportional to 1600.

The 50 on the speedo is some number proportional to 2500.

etc.

Write those numbers on the speedo at the relevant places, and you display the KE.


That’s the simplest solution as far I as see it too. :)

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Date: 20/03/2014 00:41:46
From: transition
ID: 505942
Subject: re: Hands on the clock go around and around

>Write those numbers on the speedo at the relevant places, and you display the KE.

yeah got that far, now in terms of how it is perceived, spacings and all, colours perhaps.

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Date: 20/03/2014 11:01:55
From: Dropbear
ID: 506002
Subject: re: Hands on the clock go around and around

a KE gauge / meter inside a car would be an excellent visual warning to drivers who think its ok to drive that ‘little bit’ faster …

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Date: 21/03/2014 12:22:30
From: transition
ID: 506561
Subject: re: Hands on the clock go around and around

>Not really. It is intimately connected with time.

Just out of interest, which way does this work, we derive KE from time, or derive time from phyical forces like KE.

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Date: 21/03/2014 13:13:53
From: morrie
ID: 506580
Subject: re: Hands on the clock go around and around

transition said:


>Not really. It is intimately connected with time.

Just out of interest, which way does this work, we derive KE from time, or derive time from phyical forces like KE.


Too deep for me.
My statement comes from the fact that I often scale kinetic and potential energy. In doing so, you also automatically scale the time domain. You can approach the whole issue of scaling of dynamic systems from the time domain point of view, though I don’t normally do that.

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Date: 21/03/2014 13:17:18
From: sibeen
ID: 506581
Subject: re: Hands on the clock go around and around

morrie said:


transition said:

>Not really. It is intimately connected with time.

Just out of interest, which way does this work, we derive KE from time, or derive time from phyical forces like KE.


Too deep for me.
My statement comes from the fact that I often scale kinetic and potential energy. In doing so, you also automatically scale the time domain. You can approach the whole issue of scaling of dynamic systems from the time domain point of view, though I don’t normally do that.

Ooo, we could do a FFT (fast fourier transform) and look at it in the frequency domain.

sibeen, never actually helping since 1998

:)

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