Date: 8/12/2014 19:22:35
From: ratty one
ID: 641905
Subject: Virtual game world and multiverse

How does physics conceptualise this experience of my recent gaming experience.

(may not be science)

In a game I play dungeons are timed entry games where by other players may join a battle alongside you as many as four usually.

While entering a dungeon there is a count down and if you miss jumping into a play space in time… the team will enter at a different time frame than you.

For example a team mate and I were attempting to re-enter the dungeon together and I was a moment slower and hence they entered sooner than I did but I managed to enter the dungeon a split moment later and was at that moment in the same location but in a different reality and time than then.

I then ported to them which meant I was now in their reality and same timeframe.

Did I from a physics perspective jump from one multiverse to another or did I time travel or both?

Reply Quote

Date: 8/12/2014 20:11:52
From: ms spock
ID: 641924
Subject: re: Virtual game world and multiverse

***pulls up comfy couch to read thread***

Reply Quote

Date: 8/12/2014 22:16:27
From: ratty one
ID: 642036
Subject: re: Virtual game world and multiverse

going to practise more virtual fun in the game

Reply Quote

Date: 9/12/2014 04:46:49
From: mollwollfumble
ID: 642103
Subject: re: Virtual game world and multiverse

ratty one said:

How does physics conceptualise this experience of my recent gaming experience.

(may not be science)

In a game I play dungeons are timed entry games where by other players may join a battle alongside you as many as four usually.

While entering a dungeon there is a count down and if you miss jumping into a play space in time… the team will enter at a different time frame than you.

For example a team mate and I were attempting to re-enter the dungeon together and I was a moment slower and hence they entered sooner than I did but I managed to enter the dungeon a split moment later and was at that moment in the same location but in a different reality and time than then.

I then ported to them which meant I was now in their reality and same timeframe.

Did I from a physics perspective jump from one multiverse to another or did I time travel or both?

Is this WOW? I don’t play it.

I don’t see this as an example of time travel. I see this more as a Maxwell’s Demon sort of action. Someone (or some molecule) can only pass through the gate if in the correct place at the correct time. But the other person (or molecule) can then enter by another route.

If this is a multiverse at all then there would be a limited number of copies of the same dungeon operating at the same time. Can you tell how many copies? To be a multiverse the time between the gate openings would have to be smaller than the time that participants are within the dungeon, the ratio of the two times would be the number of dungeon sub-universes running simultaneously.

Reply Quote

Date: 9/12/2014 21:40:46
From: ratty one
ID: 642545
Subject: re: Virtual game world and multiverse

mollwollfumble said:


ratty one said:

How does physics conceptualise this experience of my recent gaming experience.

(may not be science)

In a game I play dungeons are timed entry games where by other players may join a battle alongside you as many as four usually.

While entering a dungeon there is a count down and if you miss jumping into a play space in time… the team will enter at a different time frame than you.

For example a team mate and I were attempting to re-enter the dungeon together and I was a moment slower and hence they entered sooner than I did but I managed to enter the dungeon a split moment later and was at that moment in the same location but in a different reality and time than then.

I then ported to them which meant I was now in their reality and same timeframe.

Did I from a physics perspective jump from one multiverse to another or did I time travel or both?

Is this WOW? I don’t play it.

I don’t see this as an example of time travel. I see this more as a Maxwell’s Demon sort of action. Someone (or some molecule) can only pass through the gate if in the correct place at the correct time. But the other person (or molecule) can then enter by another route.

If this is a multiverse at all then there would be a limited number of copies of the same dungeon operating at the same time. Can you tell how many copies? To be a multiverse the time between the gate openings would have to be smaller than the time that participants are within the dungeon, the ratio of the two times would be the number of dungeon sub-universes running simultaneously.

how many copies? Hard to say each section of the game has maximum capacity to cope with users in that section at a time. That would be a virtual memory space thing presumably. 56 mil participants in total to enter a dungeon one countdown at a time only ie you miss one then you can commence the next one. But friends can teleport to each other which is what I did when I was in the dungeon I entered a little later to a differing a friend’s real time experience in the game but while in the game I then teleported to their experience and time frame of the game in the same dungeon.

Reply Quote

Date: 9/12/2014 22:36:42
From: ratty one
ID: 642598
Subject: re: Virtual game world and multiverse

I just looked up Maxwell’s demon in wiki

“In the philosophy of thermal and statistical physics, Maxwell’s demon is a thought experiment created by the physicist James Clerk Maxwell to “show that the Second Law of Thermodynamics has only a statistical certainty”. It demonstrates Maxwell’s point by hypothetically describing how to violate the Second Law: a container of gas molecules at equilibrium is divided into two parts by an insulated wall, with a door that can be opened and closed by what came to be called “Maxwell’s demon”. The demon opens the door to allow only the faster than average molecules to flow through to a favored side of the chamber, and only the slower than average molecules to the other side, causing the favored side to gradually heat up while the other side cools down, thus decreasing entropy.”

I see what you made this suggestion now.

There are some aspects that fit the example I initially mentioned but the favoured aspect could occur if I entered the dungeon at the same time as the friend and first team as there are 4 designated location for any given battle and any given time. Your speed of movement in the dungeon will determine which battle location is yours and the locations can provide advantage or disadvantage.

Doesn’t seem relevant to teleporting from one time frame to another though but after landing in the time zone your example becomes relevant again (perhaps)

Reply Quote